Category Archives: information

Eveolution Head and Slink Physique and Hourglass

eveolutionandslinkphysiquehourglass

I am using the Eveolution head with the Slink Physique mesh body, the head also sits nicely on the hourglass.  I will give you a short and quick guide and what your options are for this hybrid cenario.

Hello:)

You need to remember that in this hybrid case you need to opt to do one of two things.

  1.  Use Eve full skin or Eve head appliers for the Eveolution head and the Slink skin appliers
  2.  Activate the Eveolution head with the d5878de5ec7fa2313cd45476e35f955f

please remember to

  1.  Activate the head alone whilst not wearing the Slink Physique or Hourglass mesh body, hands and feet, as not to cause cross script communication conflict when activating.  Omega Eve Help
  2.   Activate the Slink Physique or Hourglass mesh body, hands and feet alone whist not wearing the Eveolution head with the 86def8a0f260051be106654de36bafb7
  3.   Omega Slink Help
  4. Then wear the Slink Physique or Hourglass mesh body, hands and feet again with the Eveolution head and you will be able to use the Omega appliers supplied by many creators in secondlife.

ATTENTION!!! I cannot stress enough to please use a skin that is the same brand from the same creator using the appropriate appliers for the best skin matching.

For both you need to wear the neck join, click the SL button from the Eveolution head hud

You might need to use the Slink RGB hud in conjunction for more improved neck and body skin matching

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RGB FUNCTION http://wiki.secondlife.com/wiki/Advanced_menu/1.23/1.23

Eveolution head and Maitreya Lara mesh body

evolutionandmaitreya

Hello:)

You need to remember that in this hybrid case you need to opt to do one of two things.

  1.  Use Eve full skin or Eve head appliers for the Eveolution head and the Maitreya skin appliers
  2.  Activate the Eve head with the d5878de5ec7fa2313cd45476e35f955f

please remember to

  1.  Activate the head alone whilst not wearing the Maitreya mesh body, as not to cause cross script communication conflict when activating.  Omega Eve Help
  2.   Activate the Maitreya mesh body alone whist not wearing the Eveolution head with the 8870e81027d3eea70478936896491157
  3.  Omega Maitreya help
  4. Then wear the Maitreya mesh body again with the Eveolution head and you will be able to use the Omega appliers supplied by many creators in secondlife.

ATTENTION!!! I cannot stress enough to please use a skin that is the same brand from the same creator using the appropriate appliers for the best skin matching.

https://marketplace.secondlife.com/p/EVEolution-Ginger-skins-to-Maitreya/10695441

https://marketplace.secondlife.com/stores/123286/search?utf8=%E2%9C%93&search%5Bcategory_id%5D=&search%5Bmaturity_level%5D=GMA&search%5Bkeywords%5D=skins+maitreya

Now what I found to be best was to turn off the maitreya neck fix

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then to use the SL neck join from the Eveolution head

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For skin colouring and matching you will need to play between the two huds on their colour palettes which are available

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On the eveolution head colour palette, click the HEAD button to colour the skin

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Now that you have the head placed, please go to this link to get a more thorough understanding and learning about the head https://zedsensations.wordpress.com/2016/04/23/eveolution-mesh-head/

Eveolution Head and Ebody mesh body

eveolutionandebody

Hello 🙂 How to custom the Eveolution head with Ebody mesh body

You need to remember that in this hybrid case you need to opt to do one of two things.

  1. Use Eve full skin or Eve head appliers for the Eveolution head and Ebody skin appliers
  2.  Activate the Eve head with the d5878de5ec7fa2313cd45476e35f955f

please remember to activate the head alone whilst not wearing the Ebody (Ebody already has the Omega Ebody kit incorporated into its system), as not to cause cross script communication conflict when activating.  Then wear the Ebody again with the head and you will be able to use the Omega appliers supplied by many creators in secondlife.  Omega Eve Help

ATTENTION!!! I cannot stress enough to please use a skin that is the same brand from the same creator using the appropriate appliers for the best skin matching.

The Ebody already brings a rather high neckline with a neckjoin.  So it would be advisable to remove the neckjoiner on the Eveolution mesh head hud 96df7754e45367d2efcccccae15e6280 by clicking the X button.

For skin colouring and matching you will need to play between the two huds on their colour palettes which are available

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On the eveolution head colour palette, click the HEAD button to colour the skin

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Now that you have the head placed, please go to this link to get a more thorough understanding and learning about the head https://zedsensations.wordpress.com/2016/04/23/eveolution-mesh-head/

Adam Mesh Body Blog and Help

_!_ Adam logoADAM in all his Glory

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ginger Chevalier is the amazing creator of this fantastic male avatar

The avatar I have posted is wearing both the Adam mesh head and mesh body.  Using a skin (product of Zed Sensations) Elite Skins*. Julius Tanned skin (head and body) using and includes all the Adam appliers in the package.

Remember to use the same skin from the same brand and creator for the best skin matching.  Skin and clothing Adam and Eve creators and designers

The ADAM rigged MESH HEAD can be resized but cannot be reshaped

The ADAM Bento Mesh head can now : 🙂

ATTENTION:  There is now a bento version included.  All else works the same the only  difference with Bento is that is now adjusts with the SL sliders so that you can shape you face a bit more different and more to your liking with the sliders available to work with in the Edit shape mode. Your shape must be modifiable for you to be able to access the Edit shape mode.

The recently updated Adam head brings a small animation hud with 2 animations and 6 face pose loops

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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To activate your animation just click on one “button” corresponding to your choice.
To stop the animation on your face just click one more time the same Button.

You can reset your face with the “Reset Face” Button.

Bring bento teeth to move smooth with your mouth with the animations

You do require to use the latest SL viewer or Firestorm that is Bento operative. 

        •  The eyes need to be made an eye depth of zero or according to the initial shape you are wearing.
        •  If your eyes are popping out like this, as in Gingers picture65a3b789b4bbf8fd8c9c0cd2e3b633be
        • just adjust your eyes like this

 

 

 

 

 

 

 

 

 

 

 

 

 

      •   You can use your own secondlife eyes, or purchase mesh eyes from several eye mesh makers:  Customeyes, Ikon eyes, Fateeyes , Ga,eg eyes, Primordial eyes, from Solarium and several others you can try in the marketplace according to what you like.  How to adjust your eyes to a mesh head
      • 94ea3a7b40c53b003afbadfc5afb23c9
      • The hairbase buttons are on the opposite side of the beard buttons.

 

 

 

 

 

 

 

 

 

 

 

 

This here are the buttons for the skin of the head and the adam body.  There is a neck join (where is says neck sl body), it comes with buttons for various sizes and the amazing X to hide it, as well as colours to help blend with the skins that come available as you see already.

  • There are buttons for various beards, eye shadows, lip tones, face tattoo, hairbase, eyebrows, eyelashes and neck tattoo.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

  • c260b929b3381caf3a39cbe7b522a21d These are the buttons to give the hud orders to colour, and on the side is a huge colour palette for you to begin moving mouse on and selecting the colours that you would like.  On top is a row of small colour save buttons
  • Below is the RGB function http://wiki.secondlife.com/wiki/Advanced_menu/1.23/1.23
  • fa32bc9b60523a8a7547887c22a7d96bhttps://i.gyazo.com/24d6e9de800c6c328b6162a1b20e3807.gifthese are extra functions to hide or show your eyelashes and ears, masking and blending your eyelashes so that the textures rezz nicely and smoothly, clicking the play button to allow your eyes to blink or not blink.  The specular control is for shine on the body.  The black is less shine and the more white you go the more you shine. (this effect is usually for those using their preferences in graphics on high and above.

Concerning Compatibility with:

–  ADAM head and SLINK MESH BODY

  • Signature Gianni mesh body – Fits

– Adam mesh head and TMP – No.

FACIAL ANIMATIONS QUESTION

Quoted by GingerWhat you want? | EVE & ADAM

    • GingerChevalier

      11 January 2016 at 9 h 19 min

      Hello
      we must waiting for more animation on the head:) just linden have not released the Bento project:) so for now i go to purpose a first head basic and animation coming later:)
      for the body one update coming soon too but it’s not possible just now to add more alpha i hope in a future update:)

Continue reading Adam Mesh Body Blog and Help

Helping you to understand about Masking/Blending with mesh bodies and virtual world surroundings

When our video cards process the scene in front of us, they have to decide what is visible and what is hidden. Normally they do this particularly well. If everything were either transparent or opaque with nothing in between, there would be no problem. But our virtual worlds are not that simple. We like things that are sheer, and shaded therefore here the complication begins.

The problem we have with layers disappearing is not new at all. We used to see it with things like a some prim skirts when you walk onto some ballroom floors  – all on one prim and done with texture. If you put a tree outside, sometimes that tree would appear to come inside. You would see it between you and the wall, not outdoors where it belongs. We notice it more now on our bodies because our bodies are a much more difficult thing to render than a tree and a wall.

Second Life software uses an interface, a set of instructions, to talk to your video card that is called OpenGL. It’s a pretty popular one, it has been around since 1992. Despite its age, it’s not actually outdated or obsolete. But some of the highly complex situations we encounter daily in SL are a bit tricky for it. One of those is multiple layers of transparency, like tattoos and stockings, for example. OpenGL gets a bit confused sometimes. The things we do daily here were not even dreamed of when OpenGL, or SL for that matter, began. Fortunately, we do have a workaround.

There are 2 kinds of transparency in use. First we have Alpha Masking. This is an all-or-nothing thing. Think of alpha layers on the classic avatar. It’s either opaque or it’s invisible, there is no in between. This is perfect for some things. But things like tattoos and sheer stockings need something more. For that we have Alpha Blending. This is built in to the texture and called an Alpha Channel. This channel has 256 possible values ranging from fully transparent to fully opaque. That’s where shadows, sheer fabric, and tattoos come in.

The problem comes in when we put to mesh faces close to one another and give each one an 8 bit alpha channel (Blended Alpha). The video card now has to decide which one is in front, and it has to combine the opacity of the two. Due to the way OpenGL works, sometimes the card decides that the texture behind is completely hidden so it does not show it at all. This is why sometimes you can turn the layers off, then back on again starting with the tattoo layer and they will show up.

** SIDENOTE ** You can wear 5 tattoo layers and stack sheer clothes over them until the cows come home on a classic avatar and this glitch will never happen. The reason is because your card is not rendering those individually as it is with a mesh body. No matter how many clothing layers you have on your classic avatar, it’s all one texture, baked on the server and sent to you.

OK, so what is Mask Mode for? Remember, your video card gets confused with stacked Blended Layers. But adding a Masked Layer between them acts like a full stop for the calculations. Think of it as dividing a pile of white papers by slipping a sheet of red paper into the middle of the pile. With that marker in there, you can easily tell where the upper half and the lower half of the pack are. A Masked Mode layer acts like the red paper, telling the video card what is what with the layers.

An example of how to use the Mask Mode is to wear a tattoo on the tattoo layer and sheer pants or stockings on the pants layer. Chances are, the tattoo will disappear. Add something on the Underwear Layer, and click the Mask Mode on your Eve, Adam, Maitreya, Belleza, Slink, etc HUD. Your tattoo will now show up beneath your sheer pants or stockings the way it’s supposed to. That Masked Layer in between the two worked like our red piece of paper in the pile of papers in the last paragraph, allowing both blended layers to render properly.

This glitch has been around for years, no video card, no software, and no product is fully immune to it. SL gives us tool to combat it, but those are not something we as end users can employ. The best thing we can do is choose our applier layers carefully and plan ahead to overcome the problems that can crop up. Once you have done it a few times, it will become routine.